SIM
— the worldA small home that keeps existing. Its clock runs on the server — day turns to night, and new things arrive as life goes on.
SIM is a living simulation powered by SI. One life, always running. You don't control SIM-01 — you watch it live.
A small home that keeps existing. Its clock runs on the server — day turns to night, and new things arrive as life goes on.
Super Intelligence: our name for the decision engine. Each time SIM-01 finishes something, SI chooses what comes next.
The first resident. It gets tired, hungry, bored and lonely, remembers things, and lives one continuous life.
Energy, hunger, social, fun and hygiene slowly fall as SIM time passes.
SI scores every allowed action against needs, mood, traits, the hour and recent memories.
The best fit wins — with cooldowns, so it doesn't flip between choices.
Lights, screens, the stove, new objects. Every step is saved, so nothing resets.
Firsts and big moments are kept, and nudge what SI picks next.