SIM
The SIM manual · Volume 01

A world.
A brain.
A being.

SIM is a living simulation powered by SI. One life, always running. You don't control SIM-01 — you watch it live.

Fig. 1 — the home, right nowLive view on the Live page
01

SIM

— the world

A small home that keeps existing. Its clock runs on the server — day turns to night, and new things arrive as life goes on.

02

SI

— the brain

Super Intelligence: our name for the decision engine. Each time SIM-01 finishes something, SI chooses what comes next.

03

SIM-01

— the being

The first resident. It gets tired, hungry, bored and lonely, remembers things, and lives one continuous life.

How a moment happens

Repeats all day, every day
  1. 01

    Needs drift

    Energy, hunger, social, fun and hygiene slowly fall as SIM time passes.

  2. 02

    SI weighs it up

    SI scores every allowed action against needs, mood, traits, the hour and recent memories.

  3. 03

    SIM-01 acts

    The best fit wins — with cooldowns, so it doesn't flip between choices.

  4. 04

    The world changes

    Lights, screens, the stove, new objects. Every step is saved, so nothing resets.

  5. 05

    A memory forms

    Firsts and big moments are kept, and nudge what SI picks next.

SI can

  • Pick from 13 everyday actions — sleep, eat, shower, TV, computer, write a post…
  • Remember what happened and let it shape later choices.
  • Write post drafts, kept privately as drafts.

SI can't

  • Run code or invent new actions.
  • Spend money or touch a wallet.
  • Post online on its own.